AI Insights · Timothy · January 2023
Top 5 Superhero Games on iOS in Australia Q4 2022
In Q4 2022, top superhero games on iOS in Australia showed varied performance in downloads, revenue, and active users, with notable trends in each metric.
During the fourth quarter of 2022, the top five superhero games on the iOS platform in Australia displayed diverse trends in weekly downloads, revenue, and active users. Here’s a closer look at how each game performed.
X-HERO from BINGCHUAN NETWORK (HONG KONG) COMPANY LIMITED saw a notable fluctuation in weekly revenue, peaking at around $85.6K in late October and experiencing a dip to approximately $41.9K in early December. Weekly downloads for the game started strong with 42.2K at the end of September but declined sharply to just over 2K by the end of December. Active users showed a mixed trend, starting at 98.2K and ending the quarter at around 65.9K.
Marvel Contest of Champions by Kabam Games, Inc. experienced significant spikes in weekly revenue, particularly in late November and mid-December, reaching highs of about $116.7K and $162.2K respectively. Weekly downloads remained relatively stable, with minor fluctuations, peaking at 1.2K in late November. Active users hovered around 5.4K at the beginning of the quarter and ended at approximately 5.1K.
DRAGON BALL Z DOKKAN BATTLE from Bandai Namco Entertainment Inc. showed a steady increase in weekly revenue, with notable peaks in late November and the final week of December, reaching around $38.7K and $88.4K respectively. Downloads remained consistent, ranging from around 600 to 870 throughout the quarter. Active users saw a gradual increase, starting at 4.3K and climbing to approximately 5.2K by the end of December.
MARVEL Strike Force: Squad RPG by Scopely, Inc. had relatively stable weekly revenue, with a slight peak of about $28.8K in late November. Downloads showed a declining trend, starting at 882 in late September and dropping to 285 by the end of December. Active users also saw a decline, starting at 2.5K and ending the quarter at around 1.6K.
Injustice 2 from Warner Bros. had a modest performance in weekly revenue, peaking at around $7.5K in late November. Weekly downloads varied, peaking at 1.1K in late October and ending at 795 in the final week of December. Active users showed growth from 1.1K at the end of September to approximately 1.6K by the end of December.
These insights are based on data from Sensor Tower, where more detailed analytics can be found. The performance of these top superhero games highlights the dynamic nature of the mobile gaming market in Australia.